Ghost: Recon is a crowd control and mob ability tracker.
Whenever you see a crowd control effect occur on a mob, Ghost: Recon will remember it. When you next encounter the mob, you can see which crowd control effects have succeeded or failed in the mouse-over tooltip, colored according to the standard class colors for easy reference.
Also, Ghost: Recon will record the spells and abilities it sees a mob use, so you can easily see what the mob does next time you face it.
Cooldowns - changed for this update
They're now gone. See the change log for details. They may make a reappearance when I can record them accurately. Stay tuned.
Tooltip
To show you the information regarding a mob, you can see a summary in the usual unit tooltip when you mouse-over them.
This will first show you if the mob is tauntable and/or stunnable. Then, for each class available in your party or raid, the tooltip will tell you which crowd control effects Ghost: Recon has seen successfully performed on them.
For example, if Ghost: Recon has seen a mage successfully polymorph a mob, the tooltip will show you that that mob is sheepable, provided that you have a mage in your group. All crowd control effects that are 'seen' by your combat log are recorded, regardless of class. The tooltip simply limits itself to showing only the effects your current group could employ.
After the crowd control effects, the tooltip lists the spells and abilities recorded for the mob. This information includes cast time and minimum/maximum range for the ability.
Ability Bar
For more in-depth display of mob spells and abilities, Ghost: Recon provides you with a ButtonFacade-supported 'ability bar' that looks much like a traditional action bar.
This ability bar will only show when you have a mob targeted, and provides you with mouse-over tooltips for all the recorded spells and abilities, so you can read further into them to find out more about them.
Finally, if you shift-click a spell or ability in the ability bar, a link to the spell/ability will be placed in your current chat edit box so you can link it to your group or in a whisper, for example, or you can type /recon report (or Alt-Click anywhere on the ability bar) to list all of the mob's abilities in group chat.
Communications
All spells, abilities and crowd control effects you 'witness' will be broadcast guild-wide to other Ghost: Recon users, to build up your guild's awareness of mobs more quickly. You have the ability to switch this off if you choose.
Configuration
Type /gr or /recon to configure, or /grs or /recon search to jump directly to the search panel. On first installation, go to the configuration panel, and find the 'Locked' check box in the lower right corner and switch it off. Then you dismiss the panel and move the ability bar guide (big blue bar) to where you want it, then go back and lock the bar again in the configuration panel.
Nearing Release
With a lot of great feedback having come through and a large number of really good changes happening as a result, I'm preparing to stablize the releases of the mod shortly.
This means it'll stop being 'beta' and start being real. When this happens, I'll be slightly altering the intra-guild messaging format so as to not conflict with anyone who might still be using the beta versions and to encourage everyone to get up-to-date.
A big thanks to everyone who has contributed - keep the ideas coming, they just won't be implemented so darn quickly after I stop the beta phase. The aim now is a stable, bug-free (as much as possible) and usable mod as I can manage.
Feature Requests Being Implemented
- Configurable alignment of icons in the ability bar.
- Localisation support.





Change Log
0.10.2 beta: 2009-04-10
- Fixed a bug with reporting to group chat when you didn't have the abilities bar showing.
0.10.1 beta: 2009-01-20
- Added the 'D' indicator for removable debuffs to the ability bar look-a-like in the Search panel.
- Initial internal work for configurable button alignment within the ability bar, but nothing you can configure yet.
0.10.0 beta: 2009-01-18
- Removed the cooldowns. Sorry guys and gals, but it's too inaccurate to be useful and can in fact be quite detrimental. I'd rather take it out now and save people the pain of relying on dodgy information. In the meantime, I will be working on devising a way to capture the data more accurately, or if that's not possible, recording usage of spells/abilities in a way that is useful.
- The 'cooldown radar' on a spell on the ability bar now reflects the spell being cast. Channelled spells will be supported soon.